The Quality of Information: A Weighted Entropy Approach to Near-Optimal Mastermind
Serkan G\"ur

TL;DR
This paper introduces a weighted entropy heuristic for Mastermind, leveraging a genetic algorithm to optimize feedback utility weights, resulting in near-optimal guessing performance with high computational efficiency.
Contribution
It proposes a novel information-theoretic strategy using weighted entropy and stage-specific utility vectors, advancing heuristic performance in Mastermind.
Findings
Achieves an average of 4.3565 guesses, close to the theoretical minimum.
Uses a genetic algorithm to optimize feedback utility weights.
Improves heuristic performance while maintaining computational efficiency.
Abstract
This paper presents a novel class of information-theoretic strategies for solving the game of Mastermind, achieving state-of-the-art performance among known heuristic methods. The core contribution is the application of a weighted entropy heuristic, based on the Belis-Guias, u framework, which assigns context-dependent utility values to each of the possible feedback types. A genetic algorithm optimization approach discovers interpretable weight patterns that reflect strategic game dynamics. First, I demonstrate that a single, fixed vector of optimized weights achieves a remarkable 4.3565 average guesses with a maximum of 5. Building upon this, I introduce a stage-weighted heuristic with distinct utility vectors for each turn, achieving 4.3488 average guesses with a maximum of 6, approaching the theoretical optimum of 4.3403 by less than 0.2%. The method retains the computational…
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Sports Analytics and Performance
