AvatarBrush: Monocular Reconstruction of Gaussian Avatars with Intuitive Local Editing
Mengtian Li, Shengxiang Yao, Yichen Pan, Haiyao Xiao, Zhongmei Li, Zhifeng Xie, Keyu Chen

TL;DR
AvatarBrush enables high-quality, fully animatable, and locally editable human avatars from monocular videos, significantly reducing input costs and enhancing editing capabilities compared to previous methods.
Contribution
We introduce AvatarBrush, a novel framework that reconstructs editable Gaussian avatars from monocular videos, improving editing flexibility and reducing input requirements.
Findings
Superior reconstruction quality on two datasets
Enhanced local editing capabilities
Reduced input costs compared to multi-view methods
Abstract
The efficient reconstruction of high-quality and intuitively editable human avatars presents a pressing challenge in the field of computer vision. Recent advancements, such as 3DGS, have demonstrated impressive reconstruction efficiency and rapid rendering speeds. However, intuitive local editing of these representations remains a significant challenge. In this work, we propose AvatarBrush, a framework that reconstructs fully animatable and locally editable avatars using only a monocular video input. We propose a three-layer model to represent the avatar and, inspired by mesh morphing techniques, design a framework to generate the Gaussian model from local information of the parametric body model. Compared to previous methods that require scanned meshes or multi-view captures as input, our approach reduces costs and enhances editing capabilities such as body shape adjustment, local…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
