Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
Yiming Wang, Shaofei Wang, Marko Mihajlovic, Siyu Tang

TL;DR
Neural Texture Splatting (NTS) enhances 3D Gaussian Splatting by using a global neural field to model local textures, enabling more expressive, view- and time-dependent reconstructions across diverse 3D tasks.
Contribution
The paper introduces Neural Texture Splatting, a novel method that improves 3D Gaussian Splatting with a shared neural representation for local textures, boosting performance and expressiveness in various reconstruction scenarios.
Findings
Achieves state-of-the-art results on multiple benchmarks.
Improves generalization across diverse 3D reconstruction tasks.
Models local textures with expressive view- and time-dependent effects.
Abstract
3D Gaussian Splatting (3DGS) has emerged as a leading approach for high-quality novel view synthesis, with numerous variants extending its applicability to a broad spectrum of 3D and 4D scene reconstruction tasks. Despite its success, the representational capacity of 3DGS remains limited by the use of 3D Gaussian kernels to model local variations. Recent works have proposed to augment 3DGS with additional per-primitive capacity, such as per-splat textures, to enhance its expressiveness. However, these per-splat texture approaches primarily target dense novel view synthesis with a reduced number of Gaussian primitives, and their effectiveness tends to diminish when applied to more general reconstruction scenarios. In this paper, we aim to achieve concrete performance improvement over state-of-the-art 3DGS variants across a wide range of reconstruction tasks, including novel view…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
