NI-Tex: Non-isometric Image-based Garment Texture Generation
Hui Shan, Ming Li, Haitao Yang, Kai Zheng, Sizhe Zheng, Yanwei Fu, Xiangru Huang

TL;DR
This paper introduces a novel method for generating realistic, high-quality garment textures from non-isometric images, overcoming topological constraints and enabling more flexible and diverse 3D clothing design.
Contribution
It presents a new dataset, a high-quality image editing technique, and an iterative baking method for seamless texture generation from non-isometric images.
Findings
Robust cross-pose texture learning on diverse garment deformations
High-quality non-isometric texture editing with Nano Banana
Seamless PBR textures suitable for industry-level 3D garment design
Abstract
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes. However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility. To address the challenging problem of non-isometric image-based garment texture generation, we construct 3D Garment Videos, a physically simulated, garment-centric dataset that provides consistent geometry and material supervision across diverse…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
