Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing
Xiaotong Huang, He Zhu, Tianrui Ma, Yuxiang Xiong, Fangxin Liu, Zhezhi He, Yiming Gan, Zihan Liu, Jingwen Leng, Yu Feng, and Minyi Guo

TL;DR
Splatonic is a novel architecture that significantly accelerates 3D Gaussian Splatting SLAM on resource-constrained devices by combining sparse sampling, optimized rendering, and pipelined architecture, maintaining accuracy while greatly improving efficiency.
Contribution
It introduces a sparse, adaptive sampling algorithm and a GPU-optimized rendering pipeline for real-time 3DGS-SLAM on mobile devices, with a co-designed hardware architecture.
Findings
Up to 274.9× speedup over mobile GPUs
Up to 4738.5× energy savings on mobile GPUs
Maintains comparable accuracy to state-of-the-art methods
Abstract
3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational cost, especially for their tracking process. This work introduces Splatonic, a sparse and efficient real-time 3DGS-SLAM algorithm-hardware co-design for resource-constrained devices. Inspired by classical SLAMs, we propose an adaptive sparse pixel sampling algorithm that reduces the number of rendered pixels by up to 256 while retaining accuracy. To unlock this performance potential on mobile GPUs, we design a novel pixel-based rendering pipeline that improves hardware utilization via Gaussian-parallel rendering and preemptive -checking. Together, these optimizations yield up to 121.7 speedup on the bottleneck stages and…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Advanced Neural Network Applications
