ReCoGS: Real-time ReColoring for Gaussian Splatting scenes
Lorenzo Rutayisire, Nicola Capodieci, Fabio Pellacini

TL;DR
ReCoGS introduces a real-time, user-friendly recoloring pipeline for Gaussian Splatting scenes, enabling precise editing and interactive experimentation, advancing scene editing capabilities in 3D reconstructions.
Contribution
The paper presents a novel real-time recoloring method for Gaussian Splatting scenes, allowing precise user control and interactive editing, which was not previously available.
Findings
Enables real-time recoloring of 3D scenes
Provides a user-friendly interface for scene editing
Demonstrates interactive editing with Gaussian Splatting
Abstract
Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a user-friendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
