RoboArmGS: High-Quality Robotic Arm Splatting via B\'ezier Curve Refinement
Hao Wang, Xiaobao Wei, Ying Li, Qingpo Wuwu, Dongli Wu, Jiajun Cao, Ming Lu, Wenzhao Zheng, Shanghang Zhang

TL;DR
RoboArmGS introduces a hybrid representation that refines URDF-based robotic arm models with learnable Bézier curves, significantly improving the realism and accuracy of 3D Gaussian rendering of robotic motion from real observations.
Contribution
The paper presents RoboArmGS, a novel method combining URDF models with learnable Bézier curves for better motion modeling and rendering of robotic arms.
Findings
Achieves state-of-the-art motion modeling accuracy.
Produces photorealistic rendering of robotic arms.
Provides a new dataset RoboArm4D for evaluation.
Abstract
Constructing photorealistic and controllable robotic arm digital assets from real observations is fundamental to robotic applications. Current approaches naively bind static 3D Gaussians according to URDF links, forcing them to follow an URDF-rigged motion passively. However, the idealized URDF-rigged motion cannot accurately model the actual motion captured in real-world observations, leading to severe rendering artifacts in 3D Gaussians. To address these challenges, we propose RoboArmGS, a novel hybrid representation that refines the URDF-rigged motion with learnable B\'ezier curves, enabling more accurate real-world motion modeling. To be more specific, we present a learnable B\'ezier Curve motion refiner that corrects per-joint residuals to address mismatches between real-world motion and URDF-rigged motion. RoboArmGS enables the learning of more accurate real-world motion while…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Robot Manipulation and Learning
