Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?
Dingrui Wang, Zhihao Liang, Hongyuan Ye, Zhexiao Sun, Zhaowei Lu, Yuchen Zhang, Yuyu Zhao, Yuan Gao, Marvin Seegert, Finn Sch\"afer, Haotong Qin, Wei Li, Luigi Palmieri, Felix Jahncke, Mattia Piccinini, Johannes Betz

TL;DR
Target-Bench is a new benchmark designed to evaluate the semantic reasoning, spatial estimation, and planning capabilities of video world models in robotic scenarios, revealing current limitations and potential improvements.
Contribution
We introduce Target-Bench, the first comprehensive benchmark for assessing semantic reasoning and planning in video world models, including a new evaluation metric and analysis of model performance.
Findings
Current models achieve only 0.341 overall score, indicating significant gaps.
Fine-tuning on small real-world datasets improves planning performance.
The benchmark covers 450 scenarios across 47 semantic categories.
Abstract
While recent video world models can generate highly realistic videos, their ability to perform semantic reasoning and planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark that enables comprehensive evaluation of video world models' semantic reasoning, spatial estimation, and planning capabilities. Target-Bench provides 450 robot-collected scenarios spanning 47 semantic categories, with SLAM-based trajectories serving as motion tendency references. Our benchmark reconstructs motion from generated videos with a metric scale recovery mechanism, enabling the evaluation of planning performance with five complementary metrics that focus on target-approaching capability and directional consistency. Our evaluation result shows that the best off-the-shelf model achieves only a 0.341 overall score, revealing a significant gap between realistic visual…
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