Leveraging CVAE for Joint Configuration Estimation of Multifingered Grippers from Point Cloud Data
Julien Merand, Boris Meden, Mathieu Grossard

TL;DR
This paper introduces a CVAE-based method to efficiently estimate the joint configuration of multifingered robotic grippers from point cloud data, outperforming traditional inverse kinematics in speed and maintaining high accuracy.
Contribution
The paper presents a novel machine learning approach using CVAE to directly infer joint configurations from point clouds, bypassing complex IK calculations and enabling rapid grasp planning.
Findings
Operates within 0.05 milliseconds per inference
Achieves accuracy comparable to state-of-the-art methods
Validated on the MultiDex dataset with Allegro Hand
Abstract
This paper presents an efficient approach for determining the joint configuration of a multifingered gripper solely from the point cloud data of its poly-articulated chain, as generated by visual sensors, simulations or even generative neural networks. Well-known inverse kinematics (IK) techniques can provide mathematically exact solutions (when they exist) for joint configuration determination based solely on the fingertip pose, but often require post-hoc decision-making by considering the positions of all intermediate phalanges in the gripper's fingers, or rely on algorithms to numerically approximate solutions for more complex kinematics. In contrast, our method leverages machine learning to implicitly overcome these challenges. This is achieved through a Conditional Variational Auto-Encoder (CVAE), which takes point cloud data of key structural elements as input and reconstructs the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobot Manipulation and Learning · Motor Control and Adaptation · Human Motion and Animation
