SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
Kunyi Li, Michael Niemeyer, Sen Wang, Stefano Gasperini, Nassir Navab, Federico Tombari

TL;DR
SING3R-SLAM is a novel monocular indoor SLAM framework that uses a global Gaussian map for consistent 3D reconstruction, reducing drift and improving accuracy.
Contribution
It introduces a globally consistent Gaussian-based scene representation with submap alignment, enhancing 3D mapping and pose estimation in indoor SLAM.
Findings
Achieves over 10% improvement in pose accuracy.
Produces finer, more detailed 3D geometry.
Maintains a compact, memory-efficient global map.
Abstract
Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging. Without explicit modeling of global geometric consistency, existing approaches often suffer from accumulated drift, scale inconsistency, and suboptimal local geometry. To address these issues, we propose SING3R-SLAM, a globally consistent Gaussian-based monocular indoor SLAM framework. Our approach represents the scene with a Global Gaussian Map that serves as a persistent, differentiable memory, incorporates local geometric reconstruction via submap-level global alignment, and leverages global map's consistency to further refine local geometry. This design enables efficient and versatile 3D mapping for multiple downstream applications. Extensive…
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