PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
Chang-Yong Song, David Hyde

TL;DR
PhysMorph-GS introduces a render-guided volumetric morphing framework coupling physics simulation with differentiable rendering, significantly improving shape accuracy by guiding elastic simulation with visual deformation cues.
Contribution
The paper proposes a novel render-guided morphing method that injects visual supervision through deformation gradients, enhancing physical plausibility and shape accuracy in volumetric morphing.
Findings
Reduces silhouette error by up to 49.9% on complex models.
Uses deformation gradient for visual guidance, improving stability.
Plasticity-driven rest-state migration leads to consistent shape targets.
Abstract
Differentiable particle-based simulation can produce physically plausible motion, but target-driven volumetric shape morphing remains underconstrained: physics-only mass matching captures coarse global structure yet struggles with fine geometric detail, while naive image-space coupling destabilizes elastic dynamics. We present PhysMorph-GS, a render-guided morphing framework that couples material point method simulation with differentiable 3D Gaussian splatting. The key idea is to inject visual supervision through the deformation gradient rather than particle positions, so render gradients act as control-space guidance while trajectories remain governed by physics. We further introduce phased Chamfer-guided plasticity that delays rest-state migration until coarse structure has formed; in practice, rendering is evaluated on a surface-focused particle subset for efficiency…
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