One Walk is All You Need: Data-Efficient 3D RF Scene Reconstruction with Human Movements
Yiheng Bian, Zechen Li, Lanqing Yang, Hao Pan, Yezhou Wang, Longyuan Ge, Jeffery Wu, Ruiheng Liu, Yongjian Fu, Yichao chen, Guangtao xue

TL;DR
This paper presents a novel method for rapid, data-efficient 3D scene reconstruction using only a single human walk, leveraging human motion as a valuable signal rather than noise, and significantly reducing data requirements.
Contribution
It introduces a factorization framework based on 3D Gaussian Splatting that models dynamic human motion from static scene geometry, enabling high-fidelity reconstruction from minimal data.
Findings
Reconstructed scenes achieve SSIM of 0.96
Outperforms state-of-the-art methods by 12%
Requires only a 60-second casual walk for training
Abstract
Reconstructing 3D Radiance Field (RF) scenes through opaque obstacles is a long-standing goal, yet it is fundamentally constrained by a laborious data acquisition process requiring thousands of static measurements, which treats human motion as noise to be filtered. This work introduces a new paradigm with a core objective: to perform fast, data-efficient, and high-fidelity RF reconstruction of occluded 3D static scenes, using only a single, brief human walk. We argue that this unstructured motion is not noise, but is in fact an information-rich signal available for reconstruction. To achieve this, we design a factorization framework based on composite 3D Gaussian Splatting (3DGS) that learns to model the dynamic effects of human motion from the persistent static scene geometry within a raw RF stream. Trained on just a single 60-second casual walk, our model reconstructs the full static…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Advanced Vision and Imaging
