Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation
Xiatao Sun, Chen Liang, Qian Wang, Daniel Rakita

TL;DR
Mesh RAG introduces a retrieval-augmented framework for autoregressive 3D mesh generation, significantly improving quality and speed while enabling incremental editing without retraining.
Contribution
It presents a novel, training-free, plug-and-play retrieval-based method that decouples sequential dependencies in mesh generation, enhancing efficiency and flexibility.
Findings
Improves mesh quality compared to baseline models.
Speeds up mesh generation through parallel inference.
Enables incremental editing without retraining.
Abstract
3D meshes are a critical building block for applications ranging from industrial design and gaming to simulation and robotics. Traditionally, meshes are crafted manually by artists, a process that is time-intensive and difficult to scale. To automate and accelerate this asset creation, autoregressive models have emerged as a powerful paradigm for artistic mesh generation. However, current methods to enhance quality typically rely on larger models or longer sequences that result in longer generation time, and their inherent sequential nature imposes a severe quality-speed trade-off. This sequential dependency also significantly complicates incremental editing. To overcome these limitations, we propose Mesh RAG, a novel, training-free, plug-and-play framework for autoregressive mesh generation models. Inspired by RAG for language models, our approach augments the generation process by…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation · Interactive and Immersive Displays
