SVG360: Editable Multiview Vector Graphics from a Single SVG
Mengnan Jiang, Zhaolin Sun, Christian Franke, Michele Franco Adesso, Antonio Haas, Grace Li Zhang

TL;DR
SVG360 converts a single SVG into a set of consistent, editable multiview SVG assets, enabling better multi-angle editing and animation capabilities.
Contribution
The paper introduces SVG360, a novel framework that generates coherent multiview SVGs from a single input, addressing fragmentation and inconsistency issues.
Findings
Improves multiview consistency of SVG assets.
Reduces path redundancy in generated SVGs.
Preserves fine structures and semantic parts.
Abstract
Scalable Vector Graphics are a standard representation for editable visual design, yet they are usually authored as single view two dimensional illustrations. This limits their use in applications that require object level assets to remain coherent when observed, edited, or animated from different viewpoints. We present SVG360, a framework that converts a single input SVG into geometrically and visually consistent multiview SVG assets. The key challenge is that direct per view generation or vectorization produces view dependent regions, fragmented paths, and unstable colors, making the resulting SVGs difficult to edit as a coherent object. SVG360 addresses this problem through a view consistent vectorization pipeline. It first lifts the rasterized input into a view conditioned object representation and renders target views under prescribed cameras. It then propagates part identity…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Interactive and Immersive Displays · 3D Shape Modeling and Analysis
