Polynomial-Time Algorithms for Computing the Nucleolus: An Assessment
Holger I. Meinhardt

TL;DR
This paper critically assesses recent claims of a polynomial-time algorithm for the nucleolus in convex games, highlighting fundamental errors and discussing alternative approaches with proven polynomial complexity.
Contribution
It refutes the claim of a polynomial-time algorithm for the nucleolus based on the reduced game approach and discusses alternative methods with established polynomial runtime.
Findings
The claimed algorithm is based on an incorrect application of the reduced game property.
Alternative methods like the ellipsoid and convex analysis approaches are discussed.
A polynomial-time algorithm exists for the pre-nucleolus in certain game classes.
Abstract
Recently, Maggiorano et al. (2025) claimed that they have developed a strongly polynomial-time combinatorial algorithm for the nucleolus in convex games that is based on the reduced game approach and submodular function minimization method. Thereby, avoiding the ellipsoid method with its negative side effects in numerical computation completely. However, we shall argue that this is a fallacy based on an incorrect application of the Davis/Maschler reduced game property (RGP). Ignoring the fact that despite the pre-nucleolus, other solutions like the core, pre-kernel, and semi-reactive pre-bargaining set possess this property as well. This causes a severe selection issue, leading to the failure to compute the nucleolus of convex games using the reduced games approach. In order to assess this finding in its context, the ellipsoid method of Faigle et al. (2001) and the Fenchel-Moreau…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Artificial Intelligence in Games
