Optimizing 3D Gaussian Splattering for Mobile GPUs
Md Musfiqur Rahman Sanim, Zhihao Shu, Bahram Afsharmanesh, AmirAli Mirian, Jiexiong Guan, Wei Niu, Bin Ren, Gagan Agrawal

TL;DR
This paper introduces Texture3dgs, an optimized 3D Gaussian Splatting method tailored for mobile GPUs, achieving significant speedups and memory savings in 3D scene reconstruction.
Contribution
It presents a novel sorting algorithm and optimizations specifically designed for mobile GPU texture cache efficiency in 3D Gaussian Splatting.
Findings
Up to 4.1× speedup in sorting
Up to 1.7× overall speedup in scene reconstruction
Memory usage reduced by up to 1.6×
Abstract
Image-based 3D scene reconstruction, which transforms multi-view images into a structured 3D representation of the surrounding environment, is a common task across many modern applications. 3D Gaussian Splatting (3DGS) is a new paradigm to address this problem and offers considerable efficiency as compared to the previous methods. Motivated by this, and considering various benefits of mobile device deployment (data privacy, operating without internet connectivity, and potentially faster responses), this paper develops Texture3dgs, an optimized mapping of 3DGS for a mobile GPU. A critical challenge in this area turns out to be optimizing for the two-dimensional (2D) texture cache, which needs to be exploited for faster executions on mobile GPUs. As a sorting method dominates the computations in 3DGS on mobile platforms, the core of Texture3dgs is a novel sorting algorithm where the…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Data Storage Technologies · Parallel Computing and Optimization Techniques
