MHR: Momentum Human Rig
Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos, Carsten Stoll, Chris Twigg, Christoph Lassner, David Otte, Eric Vignola, Fabian Prada, Federica Bogo, Igor Santesteban, Javier Romero, Jenna Zarate, Jeongseok Lee, Jinhyung Park, Jinlong Yang, John Doublestein, Kishore Venkateshan

TL;DR
MHR is a flexible, anatomically plausible human body model that combines advanced rigging and pose correction techniques for expressive animation in AR/VR and graphics.
Contribution
It introduces a novel parametric human model integrating a decoupled skeleton/shape paradigm with a modern rig and pose corrective system.
Findings
Supports non-linear pose correctives
Enables expressive, anatomically plausible animation
Designed for robust AR/VR integration
Abstract
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Human Pose and Action Recognition
