One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis

TL;DR
This paper explores how Geometric Algebra can unify and improve various computational processes in XR and CG, such as animation, rendering, and scene editing, by offering a more precise and efficient mathematical framework.
Contribution
It introduces the use of Geometric Algebra as a unifying mathematical approach for neurosymbolic XR scene authoring, animation, and neural rendering, highlighting its advantages over traditional methods.
Findings
GA enhances the fidelity of character animations.
GA streamlines real-time rendering and scene editing.
GA improves computational efficiency in XR applications.
Abstract
This position paper delves into the transformative role of Geometric Algebra (GA) in advancing specific areas of Computer Graphics (CG) and Extended Reality (XR), particularly in character animation, rendering, rigging, neural rendering, and generative AI-driven scene editing. Common CG algorithms require handling rotations, translations, and dilations (uniform scalings) in operations such as object rendering, rigged model animation, soft-body deformation, and XR simulations. Traditional representation forms - such as matrices, quaternions, and vectors - often introduce limitations in precision and performance. Recent breakthroughs in the use of GA suggest it can significantly enhance these processes by encapsulating geometric forms and transformations into uniform algebraic expressions, which maintain critical geometric properties throughout multi-step transformations. Furthermore, we…
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Taxonomy
TopicsAlgebraic and Geometric Analysis · Polynomial and algebraic computation · Advanced Numerical Analysis Techniques
