Gaussian Blending: Rethinking Alpha Blending in 3D Gaussian Splatting
Junseo Koo, Jinseo Jeong, Gunhee Kim

TL;DR
This paper introduces Gaussian Blending, a novel approach replacing scalar alpha blending in 3D Gaussian Splatting with spatially varying distributions, improving view synthesis quality especially at unseen sampling rates.
Contribution
We propose Gaussian Blending as a drop-in replacement for alpha blending in 3DGS, addressing artifacts and enhancing detail preservation without extra memory or speed costs.
Findings
Gaussian Blending reduces blurring and staircase artifacts.
It outperforms existing models on unseen sampling rates.
Maintains real-time rendering with no additional memory use.
Abstract
The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when synthesizing views at sampling rates unseen during training. Specifically, they suffer from (i) erosion-induced blurring artifacts when zooming in and (ii) dilation-induced staircase artifacts when zooming out. We speculate that these artifacts arise from the fundamental limitation of the alpha blending adopted in 3DGS methods. Instead of the conventional alpha blending that computes alpha and transmittance as scalar quantities over a pixel, we propose to replace it with our novel Gaussian Blending that treats alpha and transmittance as spatially varying distributions. Thus, transmittances can be updated considering the spatial distribution of alpha values…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · Advanced Vision and Imaging
