Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks
Cheng Yang, Haiyuan Wan, Yiran Peng, Xin Cheng, Zhaoyang Yu, Jiayi Zhang, Junchi Yu, Xinlei Yu, Xiawu Zheng, Dongzhan Zhou, Chenglin Wu

TL;DR
This paper introduces VR-Bench, a new benchmark for evaluating video models' reasoning abilities through maze-solving tasks, demonstrating their spatial reasoning strengths and the benefits of diverse sampling during inference.
Contribution
The paper presents VR-Bench, the first comprehensive benchmark for reasoning via video, and empirically evaluates video models' spatial reasoning capabilities using maze-solving tasks.
Findings
Video models outperform VLMs in spatial reasoning tasks.
Diverse sampling during inference improves reasoning reliability by 10-20%.
Video models generalize well across different maze types and complexities.
Abstract
Video Models have achieved remarkable success in high-fidelity video generation with coherent motion dynamics. Analogous to the development from text generation to text-based reasoning in language modeling, the development of video models motivates us to ask: Can video models reason via video generation? Compared with the discrete text corpus, video grounds reasoning in explicit spatial layouts and temporal continuity, which serves as an ideal substrate for spatial reasoning. In this work, we explore the reasoning via video paradigm and introduce VR-Bench -- a comprehensive benchmark designed to systematically evaluate video models' reasoning capabilities. Grounded in maze-solving tasks that inherently require spatial planning and multi-step reasoning, VR-Bench contains 7,920 procedurally generated videos across five maze types and diverse visual styles. Our empirical analysis…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Human Motion and Animation · Artificial Intelligence in Games
