SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction
Meiying Gu, Jiawei Zhang, Jiahe Li, Xiaohan Yu, Haonan Luo, Jin Zheng, Xiao Bai

TL;DR
SparseSurf introduces a novel approach for surface reconstruction from sparse views by enhancing geometry-texture alignment and multi-view consistency, leading to improved accuracy and rendering quality.
Contribution
It proposes Stereo Geometry-Texture Alignment and Pseudo-Feature Enhanced Geometry Consistency to address overfitting in sparse-view Gaussian splatting.
Findings
Achieves state-of-the-art results on DTU, BlendedMVS, and Mip-NeRF360 datasets.
Improves surface detail and view synthesis quality in sparse-view scenarios.
Effectively mitigates overfitting caused by limited input views.
Abstract
Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to suboptimal reconstruction quality. Existing approaches address this challenge by employing flattened Gaussian primitives to better fit surface geometry, combined with depth regularization to alleviate geometric ambiguities under limited viewpoints. Nevertheless, the increased anisotropy inherent in flattened Gaussians exacerbates overfitting in sparse-view scenarios, hindering accurate surface fitting and degrading novel view synthesis performance. In this paper, we propose \net{}, a method that reconstructs more accurate and detailed surfaces while preserving high-quality novel view rendering. Our key insight is to introduce Stereo Geometry-Texture…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
