Tighter Bounds for the Randomized Polynomial-Time Simplex Algorithm for Linear Programming
Daniel Gibor

TL;DR
This paper introduces a refined randomized polynomial-time simplex algorithm for linear programming, achieving tighter bounds and higher success probability through improved quasi-convex properties and probabilistic analysis.
Contribution
It provides new bounds for the expected number of edges in the shadow projection and modifies the Kelner-Spielman algorithm for better success probability.
Findings
Stronger bounds for the expected edges in the polytope shadow.
A modified algorithm with higher success probability.
Tighter bounds for quasi-convex and quasi-concave optimization.
Abstract
We present a randomized polynomial-time simplex algorithm with higher probability and tighter bounds for linear programming by applying improved quasi-convex properties, a logarithmic rounding on a given polytope and its logarithmic perturbation. We base our work on the first randomized polynomial-time simplex method by Jonathan A. Kelner and Daniel A. Spielman [KS06]. We obtain stronger bounds for the expected number of edges in the projection of a perturbed polytope onto a two-dimensional shadow plane. In the -round case, we obtain a bound of . In the non--round case, we obtain a bound of . To achieve this, we provide a slightly lower bound of on the expected edge length that appears in the shadow. Another tool we employ is a…
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