DoGCLR: Dominance-Game Contrastive Learning Network for Skeleton-Based Action Recognition
Yanshan Li, Ke Ma, Miaomiao Wei, Linhui Dai

TL;DR
This paper introduces DoGCLR, a novel self-supervised contrastive learning framework for skeleton-based action recognition that models sample interactions as a dominance game to improve negative sampling and motion feature preservation.
Contribution
It proposes a game-theoretic approach with a dual mechanism for key region localization and entropy-driven negative sample management, enhancing contrastive learning effectiveness.
Findings
Achieves state-of-the-art accuracy on NTU RGB+D datasets.
Demonstrates robustness and improved performance on PKU-MMD datasets.
Surpasses existing methods with significant accuracy gains.
Abstract
Existing self-supervised contrastive learning methods for skeleton-based action recognition often process all skeleton regions uniformly, and adopt a first-in-first-out (FIFO) queue to store negative samples, which leads to motion information loss and non-optimal negative sample selection. To address these challenges, this paper proposes Dominance-Game Contrastive Learning network for skeleton-based action Recognition (DoGCLR), a self-supervised framework based on game theory. DoGCLR models the construction of positive and negative samples as a dynamic Dominance Game, where both sample types interact to reach an equilibrium that balances semantic preservation and discriminative strength. Specifically, a spatio-temporal dual weight localization mechanism identifies key motion regions and guides region-wise augmentations to enhance motion diversity while maintaining semantics. In…
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Taxonomy
TopicsHuman Pose and Action Recognition · Context-Aware Activity Recognition Systems · Advanced Neural Network Applications
