Game-theoretic Decentralized Coordination for Airspace Sector Overload Mitigation
Jaehan Im, Daniel Delahaye, David Fridovich-Keil, Ufuk Topcu

TL;DR
This paper introduces a game-theoretic decentralized mechanism for airspace sector overload mitigation, enabling independent sectors to coordinate effectively without central control, ensuring convergence to stable solutions and reducing congestion.
Contribution
It models sector interactions as a potential game with best response dynamics, providing convergence guarantees and demonstrating effectiveness with real flight data.
Findings
Reduces airspace overload significantly in simulations
Ensures convergence to stable equilibrium states
Maintains solution quality comparable to centralized methods
Abstract
Decentralized air traffic management systems offer a scalable alternative to centralized control, but often assume high levels of cooperation. In practice, such assumptions frequently break down since airspace sectors operate independently and prioritize local objectives. We address the problem of sector overload in decentralized air traffic management by proposing a mechanism that models self-interested behaviors based on best response dynamics. Each sector adjusts the departure times of flights under its control to reduce its own congestion, without any shared decision making. A tunable cooperativeness factor models the degree to which each sector is willing to reduce overload in other sectors. We prove that the proposed mechanism satisfies a potential game structure, ensuring that best response dynamics converge to a pure Nash equilibrium, under a mild restriction. In addition, we…
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Taxonomy
TopicsAir Traffic Management and Optimization · Aviation Industry Analysis and Trends · Human-Automation Interaction and Safety
