Finding Kissing Numbers with Game-theoretic Reinforcement Learning
Chengdong Ma, Th\'eo Tao Zhaowei, Pengyu Li, Minghao Liu, Haojun Chen, Zihao Mao, Yuan Cheng, Yuan Qi, Yaodong Yang

TL;DR
This paper introduces a game-theoretic reinforcement learning approach, PackingStar, to determine kissing numbers in high dimensions, surpassing previous records and uncovering novel geometric configurations.
Contribution
The study presents a novel reinforcement learning framework that models the kissing number problem as a matrix completion game, enabling exploration of high-dimensional geometric configurations beyond traditional methods.
Findings
Surpassed existing kissing number records in dimensions 25 to 31.
Discovered over 6000 new geometric structures in various dimensions.
Challenged long-held geometric paradigms and revealed algebraic and structural insights.
Abstract
Since Isaac Newton first studied the Kissing Number Problem in 1694, determining the maximal number of non-overlapping spheres around a central sphere has remained a fundamental challenge. This problem is the local analogue of Hilbert's 18th problem, bridging geometry, number theory, and information theory. Although significant progress has been made through lattices and codes, the irregularities of high-dimensional geometry, dimensional structure variability, and combinatorial explosion beyond Go limit the scalability and generality of existing methods. Here we model the problem as a two-player matrix completion game and train the reinforcement learning system, PackingStar, to play the games. The matrix entries represent pairwise cosines of sphere center vectors. One player fills entries while another corrects suboptimal ones to improve exploration quality, cooperatively maximizing the…
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Taxonomy
TopicsGeometric and Algebraic Topology · Stochastic Gradient Optimization Techniques · Artificial Intelligence in Games
