In search of the Giant Convex Quadrilateral hidden in the Mountains
Nandana Ghosh, Rakesh Gupta, Ankush Acharyya

TL;DR
This paper presents an $O(n^2)$ algorithm to find the largest-area convex quadrilateral within a 1.5D terrain and shows that the largest axis-parallel rectangle provides a 50% approximation for this problem.
Contribution
The paper introduces a quadratic time algorithm for the maximum-area convex quadrilateral in 1.5D terrains and establishes an approximation method using axis-parallel rectangles.
Findings
The algorithm runs in $O(n^2)$ time.
Largest axis-parallel rectangle approximates the maximum convex quadrilateral within 50%.
Provides a practical approach to a geometric optimization problem.
Abstract
A D terrain is a simple polygon bounded by a line segment and a polygonal chain monotone with respect to the line segment . Usually, is chosen aligned to the -axis, and is called the base of the terrain. In this paper, we consider the problem of finding a convex quadrilateral of largest area inside a D terrain in . We present an time algorithm for this problem, where is the number of vertices of the terrain. Finally, we show that the largest area axis-parallel rectangle inside the terrain yields a -approximation result to the largest convex quadrilateral problem.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputational Geometry and Mesh Generation · Point processes and geometric inequalities · Topological and Geometric Data Analysis
