F.A.C.U.L.: Language-Based Interaction with AI Companions in Gaming
Wenya Wei (1), Sipeng Yang (2), Qixian Zhou (1), Ruochen Liu (1), Xuelei Zhang (1), Yifu Yuan (3), Yan Jiang (1), Yongle Luo (1), Hailong Wang (1), Tianzhou Wang (1), Peipei Jin (1), Wangtong Liu (1), Zhou Zhao (2), Xiaogang Jin (2), Elvis S. Liu (1) ((1) Tencent Games, Shenzhen

TL;DR
F.A.C.U.L. introduces a real-time natural language AI companion system for FPS games, enabling complex, intuitive player-AI communication to enhance tactical collaboration and immersion.
Contribution
This paper presents the first real-time natural language processing system for AI companions in FPS games, allowing complex commands and improving player interaction.
Findings
Effective interpretation of complex commands in real-time
Enhanced player-AI tactical collaboration demonstrated
Positive user feedback on natural language interaction
Abstract
In cooperative video games, traditional AI companions are deployed to assist players, who control them using hotkeys or command wheels to issue predefined commands such as ``attack'', ``defend'', or ``retreat''. Despite their simplicity, these methods, which lack target specificity, limit players' ability to give complex tactical instructions and hinder immersive gameplay experiences. To address this problem, we propose the FPS AI Companion who Understands Language (F.A.C.U.L.), the first real-time AI system that enables players to communicate and collaborate with AI companions using natural language. By integrating natural language processing with a confidence-based framework, F.A.C.U.L. efficiently decomposes complex commands and interprets player intent. It also employs a dynamic entity retrieval method for environmental awareness, aligning human intentions with decision-making.…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Social Robot Interaction and HRI
