Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesis
Qingsen Ma, Chen Zou, Dianyun Wang, Jia Wang, Liuyu Xiang, Zhaofeng He

TL;DR
This paper introduces DTGS, a novel framework combining thermal supervision and Retinex-inspired decomposition within 3D Gaussian Splatting to improve low-light novel view synthesis, ensuring consistent geometry and color across views.
Contribution
The paper proposes a unified, joint optimization approach that integrates thermal guidance and physical reflectance-illumination separation into 3D Gaussian Splatting for low-light conditions, unlike prior separate enhancement methods.
Findings
DTGS outperforms existing methods in low-light 3D reconstruction.
Constructed RGBT-LOW dataset for evaluation.
Achieves superior radiometric and geometric consistency.
Abstract
Under extremely low-light conditions, novel view synthesis (NVS) faces severe degradation in terms of geometry, color consistency, and radiometric stability. Standard 3D Gaussian Splatting (3DGS) pipelines fail when applied directly to underexposed inputs, as independent enhancement across views causes illumination inconsistencies and geometric distortion. To address this, we present DTGS, a unified framework that tightly couples Retinex-inspired illumination decomposition with thermal-guided 3D Gaussian Splatting for illumination-invariant reconstruction. Unlike prior approaches that treat enhancement as a pre-processing step, DTGS performs joint optimization across enhancement, geometry, and thermal supervision through a cyclic enhancement-reconstruction mechanism. A thermal supervisory branch stabilizes both color restoration and geometry learning by dynamically balancing…
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Taxonomy
TopicsImage Enhancement Techniques · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
