High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition
Kaixuan Zhang, Minxian Li, Mingwu Ren, Jiankang Deng, Xiatian Zhu

TL;DR
This paper introduces LCD-GS, a novel HDR 3D Gaussian Splatting method that decomposes luminance and chromaticity, improving reconstruction quality and enabling luminance editing with minimal model complexity.
Contribution
Proposes luminance-chromaticity decomposition for HDR 3D Gaussian Splatting, enhancing learning flexibility and performance without complex architectures.
Findings
LCD-GS outperforms state-of-the-art methods in fidelity and dynamic range.
Decoupling luminance and chromaticity improves HDR 3D reconstruction.
Minimal parameter increase allows primitive-level luminance editing.
Abstract
High Dynamic Range (HDR) 3D reconstruction is pivotal for professional content creation in filmmaking and virtual production. Existing methods typically rely on multi-exposure Low Dynamic Range (LDR) supervision to constrain the learning process within vast brightness spaces, resulting in complex, dual-branch architectures. This work explores the feasibility of learning HDR 3D models exclusively in the HDR data space to simplify model design. By analyzing 3D Gaussian Splatting (3DGS) for HDR imagery, we reveal that its failure stems from the limited capacity of Spherical Harmonics (SHs) to capture extreme radiance variations across views, often biasing towards high-radiance observations and underfitting. While increasing the maximum SH degree improves training fitting, it leads to severe overfitting and excessive parameter overhead. To address this, we propose…
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