Game-Theoretic Safe Multi-Agent Motion Planning with Reachability Analysis for Dynamic and Uncertain Environments (Extended Version)
Wenbin Mai, Minghui Liwang, Xinlei Yi, Xiaoyu Xia, Seyyedali Hosseinalipour, Xianbin Wang

TL;DR
This paper introduces a novel game-theoretic framework called RE-DPG that combines reachability analysis with decentralized multi-agent coordination to ensure safe, scalable motion planning in uncertain, dynamic environments.
Contribution
It develops a scalable, decentralized multi-agent planning method integrating reachability and game theory, with convergence guarantees and safety under uncertainty.
Findings
Effective in diverse 2D and 3D scenarios
Guarantees finite-step convergence to equilibrium
Ensures safety despite environmental uncertainties
Abstract
Ensuring safe, robust, and scalable motion planning for multi-agent systems in dynamic and uncertain environments is a persistent challenge, driven by complex inter-agent interactions, stochastic disturbances, and model uncertainties. To overcome these challenges, particularly the computational complexity of coupled decision-making and the need for proactive safety guarantees, we propose a Reachability-Enhanced Dynamic Potential Game (RE-DPG) framework, which integrates game-theoretic coordination into reachability analysis. This approach formulates multi-agent coordination as a dynamic potential game, where the Nash equilibrium (NE) defines optimal control strategies across agents. To enable scalability and decentralized execution, we develop a Neighborhood-Dominated iterative Best Response (ND-iBR) scheme, built upon an iterated -BR (i-BR) process that…
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Taxonomy
TopicsRobotic Path Planning Algorithms · Reinforcement Learning in Robotics · Formal Methods in Verification
