No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding
Yanchang Fu, Shengda Liu, Pei Xu, Kaiqi Huang

TL;DR
This paper introduces Embedding CFR, a novel strategy-solving algorithm for imperfect-information games that uses pre-trained embeddings to better distinguish information sets, leading to faster convergence and improved performance.
Contribution
It proposes a new embedding-based approach for information set abstraction in imperfect-information games, outperforming traditional clustering methods in convergence speed and accuracy.
Findings
Faster exploitability convergence in poker experiments.
First to use pre-trained low-dimensional embeddings for information set abstraction.
Theoretically reduces cumulative regret in strategy solving.
Abstract
High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold'em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Digital Games and Media
