Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering
Tianyu Xu, Jihan Li, Penghe Zu, Pranav Sahay, Maruchi Kim, Jack Obeng-Marnu, Farley Miller, Xun Qian, Katrina Passarella, Mahitha Rachumalla, Rajeev Nongpiur, D. Shin

TL;DR
This paper presents SAMOSA, an on-device system that dynamically renders spatially accurate sound in XR by fusing multimodal scene data, significantly improving auditory realism and user immersion.
Contribution
SAMOSA introduces a novel multimodal scene-aware acoustic rendering approach that adapts in real-time to physical environments for enhanced XR sound realism.
Findings
SAMOSA achieves high accuracy in RIR synthesis across diverse rooms.
Expert evaluations confirm improved auditory realism.
System operates efficiently on-device in real-time.
Abstract
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through…
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Taxonomy
TopicsHearing Loss and Rehabilitation · Music Technology and Sound Studies · Generative Adversarial Networks and Image Synthesis
