LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning
Xinran Yang, Shuichang Lai, Jiangjing Lyu, Hongjie Li, Bowen Pan, Yuanqi Li, Jie Guo, Zhengkang Zhou, Yanwen Guo

TL;DR
LoG3D introduces a scalable, high-resolution 3D shape modeling framework using local-to-global partitioning of unsigned distance fields, achieving superior detail and flexibility over existing methods.
Contribution
The paper presents a novel UDF-based 3D VAE with a local-to-global architecture that enables ultra-high-resolution shape modeling up to 2048^3, overcoming previous resolution and complexity limitations.
Findings
Achieves state-of-the-art reconstruction accuracy.
Supports ultra-high resolutions up to 2048^3.
Produces smooth, detailed, and flexible 3D shapes.
Abstract
Generating high-fidelity 3D contents remains a fundamental challenge due to the complexity of representing arbitrary topologies-such as open surfaces and intricate internal structures-while preserving geometric details. Prevailing methods based on signed distance fields (SDFs) are hampered by costly watertight preprocessing and struggle with non-manifold geometries, while point-cloud representations often suffer from sampling artifacts and surface discontinuities. To overcome these limitations, we propose a novel 3D variational autoencoder (VAE) framework built upon unsigned distance fields (UDFs)-a more robust and computationally efficient representation that naturally handles complex and incomplete shapes. Our core innovation is a local-to-global (LoG) architecture that processes the UDF by partitioning it into uniform subvolumes, termed UBlocks. This architecture couples 3D…
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Taxonomy
Topics3D Shape Modeling and Analysis · Optical measurement and interference techniques · Advanced Vision and Imaging
