Computational Caustic Design for Surface Light Source
Sizhuo Zhou, Yuou Sun, Bailin Deng, Juyong Zhang

TL;DR
This paper introduces a differentiable rendering framework to optimize surface light sources and design freeform caustic lenses that accurately reproduce real-world illumination patterns, surpassing traditional point-source models.
Contribution
It presents a novel method to model real surface light sources with optimized point sources and integrates this into a lens design process using a physically-based, differentiable rendering approach.
Findings
More accurate representation of real surface light sources.
Caustic lenses that closely match target light distributions.
Effective optimization of light source parameters and lens shape.
Abstract
Designing freeform surfaces to control light based on real-world illumination patterns is challenging, as existing caustic lens designs often assume oversimplified point or parallel light sources. We propose representing surface light sources using an optimized set of point sources, whose parameters are fitted to the real light source's illumination using a novel differentiable rendering framework. Our physically-based rendering approach simulates light transmission using flux, without requiring prior knowledge of the light source's intensity distribution. To efficiently explore the light source parameter space during optimization, we apply a contraction mapping that converts the constrained problem into an unconstrained one. Using the optimized light source model, we then design the freeform lens shape considering flux consistency and normal integrability. Simulations and physical…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced optical system design · Advanced Vision and Imaging
