Delay-Multiply-And-Sum Beamforming for Real-Time In-Air Acoustic Imaging
Wouter Jansen, Walter Daems, and Jan Steckel

TL;DR
This paper introduces a real-time, GPU-accelerated higher-order non-linear beamforming method for in-air acoustic imaging, significantly improving image contrast over traditional techniques.
Contribution
It develops and implements a Delay-Multiply-and-Sum based beamforming approach with Coherence Factor weighting for ultrasonic microphone arrays, enabling high-quality real-time imaging.
Findings
Enhanced image contrast compared to DAS baseline
Achieved real-time performance on embedded platforms
Validated with simulated and real-world data
Abstract
In-air acoustic imaging systems demand beamforming techniques that offer a high dynamic range and spatial resolution while also remaining robust. Conventional Delay-and-Sum (DAS) beamforming fails to meet these quality demands due to high sidelobes, a wide main lobe and the resulting low contrast, whereas advanced adaptive methods are typically precluded by the computational cost and the single-snapshot constraint of real-time field operation. To overcome this trade-off, we propose and detail the implementation of higher-order non-linear beamforming methods using the Delay-Multiply-and-Sum technique, coupled with Coherence Factor weighting, specifically adapted for ultrasonic in-air microphone arrays. Our efficient implementation allows for enabling GPU-accelerated, real-time performance on embedded computing platforms. Through validation against the DAS baseline using simulated and…
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