PAN: A World Model for General, Interactable, and Long-Horizon World Simulation
PAN Team Institute of Foundation Models: Jiannan Xiang, Yi Gu, Zihan Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Guangyi Liu, Yichi Yang, Kun Zhou, Davit Abrahamyan, Arif Ahmad, Ganesh Bannur, Junrong Chen, Kimi Chen, Mingkai Deng, Ruobing Han, Xinqi Huang, Haoqiang Kang

TL;DR
PAN introduces a versatile world model that combines language-grounded latent dynamics with detailed video decoding, enabling long-horizon, interactive simulations across diverse environments for reasoning and planning.
Contribution
It presents a novel architecture integrating large language models with video diffusion decoders for general, long-horizon, action-conditioned world simulation.
Findings
Achieves strong performance in long-term world state prediction
Supports diverse, open-domain, action-conditioned simulations
Outperforms existing video generators and world models
Abstract
A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Human Motion and Animation · Multimodal Machine Learning Applications
