Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
Weihao Tan, Xiangyang Li, Yunhao Fang, Heyuan Yao, Shi Yan, Hao Luo, Tenglong Ao, Huihui Li, Hongbin Ren, Bairen Yi, Yujia Qin, Bo An, Libin Liu, Guang Shi

TL;DR
Lumine is a pioneering open recipe for creating generalist agents capable of performing complex, hours-long tasks in 3D open worlds using a unified perception, reasoning, and action framework powered by vision-language models.
Contribution
It introduces Lumine, the first comprehensive approach to develop generalist agents in 3D open worlds, demonstrating strong zero-shot cross-game generalization without fine-tuning.
Findings
Successfully completes five-hour main storyline in Genshin Impact
Achieves zero-shot performance in Wuthering Waves and Honkai: Star Rail
Operates in real-time with adaptive reasoning and multi-modal tasks
Abstract
We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Reinforcement Learning in Robotics · Robot Manipulation and Learning
