Modeling multi-agent motion dynamics in immersive rooms
Jerry M. Huang, Stefan T. Radev

TL;DR
This paper introduces a new agent-based model for human motion dynamics in immersive rooms, combining environmental influences and social interactions, and demonstrates how to estimate model parameters from observable data.
Contribution
The work presents a novel simulation-based model of multi-agent motion in immersive environments, integrating environmental and social factors, with parameter estimation techniques.
Findings
Model captures key action-related properties of agents.
Parameters can be estimated from simple observables using SBI.
Model reveals local non-identifiability related to environmental awareness.
Abstract
Immersive rooms are increasingly popular augmented reality systems that support multi-agent interactions within a virtual world. However, despite extensive content creation and technological developments, insights about perceptually-driven social dynamics, such as the complex movement patterns during virtual world navigation, remain largely underexplored. Computational models of motion dynamics can help us understand the underlying mechanism of human interaction in immersive rooms and develop applications that better support spatially distributed interaction. In this work, we propose a new agent-based model of emergent human motion dynamics. The model represents human agents as simple spatial geometries in the room that relocate and reorient themselves based on the salient virtual spatial objects they approach. Agent motion is modeled as an interactive process combining external…
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Taxonomy
TopicsHuman Motion and Animation · Evacuation and Crowd Dynamics · Social Robot Interaction and HRI
