Deep Inverse Shading: Consistent Albedo and Surface Detail Recovery via Generative Refinement
Jiacheng Wu, Ruiqi Zhang, Jie Chen

TL;DR
DIS introduces a unified surface-based framework that combines generative priors, differentiable rasterization, and de-shading to achieve high-fidelity, relightable human avatar reconstructions with detailed geometry and material properties.
Contribution
The paper presents a novel mesh-based method integrating generative normal predictions and de-shading for detailed, relightable avatar reconstruction, overcoming vertex count limitations and improving efficiency.
Findings
Achieves state-of-the-art relighting quality.
Enhances rendering efficiency and reduces memory usage.
Provides detailed surface reconstruction beyond sparse vertex limitations.
Abstract
Reconstructing human avatars using generative priors is essential for achieving versatile and realistic avatar models. Traditional approaches often rely on volumetric representations guided by generative models, but these methods require extensive volumetric rendering queries, leading to slow training. Alternatively, surface-based representations offer faster optimization through differentiable rasterization, yet they are typically limited by vertex count, restricting mesh resolution and scalability when combined with generative priors. Moreover, integrating generative priors into physically based human avatar modeling remains largely unexplored. To address these challenges, we introduce DIS (Deep Inverse Shading), a unified framework for high-fidelity, relightable avatar reconstruction that incorporates generative priors into a coherent surface representation. DIS centers on a…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Interactive and Immersive Displays
