Distributionally Robust Online Markov Game with Linear Function Approximation
Zewu Zheng, Yuanyuan Lin

TL;DR
This paper introduces a novel, sample-efficient algorithm for distributionally robust online Markov games with linear function approximation, addressing the sim-to-real gap in reinforcement learning with theoretical guarantees and empirical validation.
Contribution
It proposes the first sample-efficient algorithm for robust equilibrium in multi-agent Markov games with linear features, achieving minimax optimal sample complexity.
Findings
Achieves -approximate CCE with regret bound O{dHmin{H,1/min{_i}} ext{K}}.
Matches best results in single-agent settings.
Validated effectiveness through simulation studies.
Abstract
The sim-to-real gap, where agents trained in a simulator face significant performance degradation during testing, is a fundamental challenge in reinforcement learning. Extansive works adopt the framework of distributionally robust RL, to learn a policy that acts robustly under worst case environment shift. Within this framework, our objective is to devise algorithms that are sample efficient with interactive data collection and large state spaces. By assuming d-rectangularity of environment dynamic shift, we identify a fundamental hardness result for learning in online Markov game, and address it by adopting minimum value assumption. Then, a novel least square value iteration type algorithm, DR-CCE-LSI, with exploration bonus devised specifically for multiple agents, is proposed to find an \episilon-approximate robust Coarse Correlated Equilibrium(CCE). To obtain sample efficient…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Artificial Intelligence in Games
