Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
Changyue Shi, Chuxiao Yang, Xinyuan Hu, Minghao Chen, Wenwen Pan, Yan Yang, Jiajun Ding, Zhou Yu, Jun Yu

TL;DR
Sparse4DGS introduces a novel approach for 4D scene reconstruction from sparse frames, focusing on texture-rich areas to improve performance where dense data is unavailable.
Contribution
It is the first method to enable sparse-frame dynamic scene reconstruction, employing texture-aware regularization and optimization techniques.
Findings
Outperforms existing methods on multiple datasets with sparse inputs.
Effective in handling high-texture regions in sparse data scenarios.
Demonstrates robustness in real-world sparse-frame reconstructions.
Abstract
Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
