Brain-Inspired Planning for Better Generalization in Reinforcement Learning
Mingde "Harry" Zhao

TL;DR
This paper introduces brain-inspired planning mechanisms to improve the generalization of reinforcement learning agents by incorporating reasoning behaviors, spatial abstraction, task decomposition, and safety measures against hallucinated targets.
Contribution
It presents novel planning strategies inspired by human cognition, including spatial abstraction, the Skipper framework for task decomposition, and a feasibility evaluator to enhance RL generalization and safety.
Findings
Significant improvement in systematic generalization outside training tasks
Robustness against distributional shifts in complex environments
Enhanced safety by rejecting hallucinated, infeasible targets
Abstract
Existing Reinforcement Learning (RL) systems encounter significant challenges when applied to real-world scenarios, primarily due to poor generalization across environments that differ from their training conditions. This thesis explores the direction of enhancing agents' zero-shot systematic generalization abilities by granting RL agents reasoning behaviors that are found to help systematic generalization in the human brain. Inspired by human conscious planning behaviors, we first introduced a top-down attention mechanism, which allows a decision-time planning agent to dynamically focus its reasoning on the most relevant aspects of the environmental state given its instantaneous intentions, a process we call "spatial abstraction". This approach significantly improves systematic generalization outside the training tasks. Subsequently, building on spatial abstraction, we developed the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · AI-based Problem Solving and Planning · Artificial Intelligence in Games
