Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field
Haoqin Hong, Ding Fan, Fubin Dou, Zhi-Li Zhou, Haoran Sun, Congcong Zhu, Jingrun Chen

TL;DR
This paper introduces PIDG, a physics-informed extension of 3D Gaussian Splatting, which models dynamic scenes with physically consistent material points, improving reconstruction quality and physical accuracy.
Contribution
We propose PIDG, integrating physics constraints into 3D Gaussian Splatting to model time-evolving material properties and motion in dynamic scenes.
Findings
Enhanced physical consistency in dynamic scene reconstruction.
Improved monocular dynamic reconstruction quality.
Faster convergence and better generalization due to physics supervision.
Abstract
Recently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the diverse physics-driven motion patterns in dynamic scenes. To fill this gap, we propose Physics-Informed Deformable Gaussian Splatting (PIDG), which treats each Gaussian particle as a Lagrangian material point with time-varying constitutive parameters and is supervised by 2D optical flow via motion projection. Specifically, we adopt static-dynamic decoupled 4D decomposed hash encoding to reconstruct geometry and motion efficiently. Subsequently, we impose the Cauchy momentum residual as a physics constraint, enabling independent prediction of each particle's velocity and constitutive stress via a time-evolving material field. Finally, we further…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
