3D Mapping Using a Lightweight and Low-Power Monocular Camera Embedded inside a Gripper of Limbed Climbing Robots
Taku Okawara, Ryo Nishibe, Mao Kasano, Kentaro Uno, Kazuya Yoshida

TL;DR
This paper introduces a real-time 3D mapping system for space exploration robots using a lightweight monocular camera integrated into the robot's gripper, combining visual SLAM with limb kinematics to achieve metric scale without RGB-D sensors.
Contribution
It presents a novel SLAM approach that fuses monocular visual data with limb kinematics to estimate the scale of 3D maps, enabling energy-efficient perception for space robots.
Findings
Constructs metrically scaled 3D maps in real-time
Enables autonomous grasping of convex surfaces
Validated through simulations and real-world tests
Abstract
Limbed climbing robots are designed to explore challenging vertical walls, such as the skylights of the Moon and Mars. In such robots, the primary role of a hand-eye camera is to accurately estimate 3D positions of graspable points (i.e., convex terrain surfaces) thanks to its close-up views. While conventional climbing robots often employ RGB-D cameras as hand-eye cameras to facilitate straightforward 3D terrain mapping and graspable point detection, RGB-D cameras are large and consume considerable power. This work presents a 3D terrain mapping system designed for space exploration using limbed climbing robots equipped with a monocular hand-eye camera. Compared to RGB-D cameras, monocular cameras are more lightweight, compact structures, and have lower power consumption. Although monocular SLAM can be used to construct 3D maps, it suffers from scale ambiguity. To address this…
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Taxonomy
TopicsSoft Robotics and Applications · Robot Manipulation and Learning · Robotic Mechanisms and Dynamics
