Adversarial Game-Theoretic Algorithm for Dexterous Grasp Synthesis
Yu Chen, Botao He, Yuemin Mao, Arthur Jakobsson, Jeffrey Ke, Yiannis Aloimonos, Guanya Shi, Howie Choset, Jiayuan Mao, Jeffrey Ichnowski

TL;DR
This paper introduces a novel adversarial game-theoretic approach for synthesizing robust multi-finger robot grasps, significantly improving success rates by modeling object escape attempts during grasp planning.
Contribution
It formulates grasp synthesis as a two-player game capturing adversarial object movements, enhancing grasp reliability over existing methods.
Findings
Achieves up to 19.61% higher success rate than baseline.
Improves grasp success rate by 27.40% with the game mechanism.
Real-world experiments show success rates of 85.0% and 87.5% on different robots.
Abstract
For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger robot hands that, given a target object's geometry and pose, computes a hand configuration. Existing approaches often struggle to produce reliable grasps that sufficiently constrain object motion, leading to instability under disturbances and failed grasps. A key reason is that during grasp generation, they typically focus on resisting a single wrench, while ignoring the object's potential for adversarial movements, such as escaping. We propose a new grasp-synthesis approach that explicitly captures and leverages the adversarial object motion in grasp generation by formulating the problem as a two-player game. One player controls the robot to generate…
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Taxonomy
TopicsRobot Manipulation and Learning · Social Robot Interaction and HRI · Hand Gesture Recognition Systems
