FastGS: Training 3D Gaussian Splatting in 100 Seconds
Shiwei Ren, Tianci Wen, Yongchun Fang, Biao Lu

TL;DR
FastGS introduces a new acceleration framework for 3D Gaussian splatting that significantly reduces training time while maintaining quality, by using multi-view consistency for Gaussian importance regulation.
Contribution
It proposes a simple, general densification and pruning strategy based on multi-view consistency, eliminating the need for a budgeting mechanism in 3D Gaussian splatting training.
Findings
Achieves 3.32× training acceleration on Mip-NeRF 360.
Demonstrates 15.45× faster training compared to vanilla 3DGS.
Delivers 2-7× acceleration across various 3D reconstruction tasks.
Abstract
The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32 training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Neural Network Applications
