Generative Sequential Recommendation via Hierarchical Behavior Modeling
Zhefan Wang, Guokai Yan, Jinbei Yu, Siyu Gu, Jingyan Chen, Peng Jiang, Zhiqiang Guo, and Min Zhang

TL;DR
This paper introduces GAMER, a generative framework with hierarchical behavior modeling for multi-behavior recommendation, and releases a new dataset to improve validation beyond e-commerce domains.
Contribution
The paper proposes GAMER, a novel generative model with cross-level interaction and augmentation, and provides a new large-scale multi-behavior dataset from a short-video platform.
Findings
GAMER outperforms baselines across multiple metrics.
The hierarchical modeling captures complex user behavior dependencies.
The new dataset enables validation in non-e-commerce domains.
Abstract
Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential. Recent progress on generative recommendations has brought new possibilities for multi-behavior sequential recommendation. However, existing generative approaches face two significant challenges: 1) Inadequate Sequence Modeling: capture the complex, cross-level dependencies within user behavior sequences, and 2) Lack of Suitable Datasets: publicly available multi-behavior recommendation datasets are almost exclusively derived from e-commerce platforms, limiting the validation of feasibility in other domains, while also lacking sufficient side information for semantic ID generation. To address these issues, we propose a novel generative framework, GAMER…
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Taxonomy
TopicsRecommender Systems and Techniques · Digital Mental Health Interventions · Artificial Intelligence in Games
