Real-Time Interactive Hybrid Ocean: Spectrum-Consistent Wave Particle-FFT Coupling
Shengze Xue, Yu Ren, Jiacheng Hong, Run Ni, Shuangjiu Xiao, Deli Dong

TL;DR
This paper introduces a real-time hybrid ocean simulation combining FFT-based spectral oceans with localized wave-particle patches, ensuring spectral consistency and interactivity for large-scale and detailed wave phenomena.
Contribution
It presents a novel hybrid ocean model coupling global FFT spectra with local wave-particle patches under a unified spectral framework, enabling real-time large-scale and detailed wave interactions.
Findings
Achieves spectral consistency between global and local wave representations.
Enables real-time interactive simulation of large-scale and detailed ocean waves.
Maintains energy and spectral fidelity in a hybrid simulation framework.
Abstract
Fast Fourier Transform-based (FFT) spectral oceans are widely adopted for their efficiency and large-scale realism, but they assume global stationarity and spatial homogeneity, making it difficult to represent non-uniform seas and near-field interactions (e.g., ships and floaters). In contrast, wave particles capture local wakes and ripples, yet are costly to maintain at scale and hard to match global spectral statistics.We present a real-time interactive hybrid ocean: a global FFT background coupled with local wave-particle (WP) patch regions around interactive objects, jointly driven under a unified set of spectral parameters and dispersion. At patch boundaries, particles are injected according to the same directional spectrum as the FFT, aligning the local frequency-direction distribution with the background and matching energy density, without disturbing the far field.Our approach…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Biomimetic flight and propulsion mechanisms · Micro and Nano Robotics
