Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory
Saizo Aoyagi

TL;DR
This study investigates the attractiveness factors of physical and virtual place re-creations through interviews, aiming to develop a theoretical framework for virtual twin design in metaverse and modeling contexts.
Contribution
It introduces a qualitative interview-based analysis to identify attractiveness structures, forming the basis for a new virtual twin design theory.
Findings
Identified key attractiveness factors in physical and virtual place re-creations.
Developed a conceptual framework for virtual twin design.
Provided insights for improving virtual environment engagement.
Abstract
It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins.
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Taxonomy
TopicsUrban and spatial planning · Spatial Cognition and Navigation · 3D Modeling in Geospatial Applications
