SigmaCollab: An Application-Driven Dataset for Physically Situated Collaboration
Dan Bohus, Sean Andrist, Ann Paradiso, Nick Saw, Tim Schoonbeek, Maia Stiber

TL;DR
SigmaCollab is a new dataset capturing multimodal interactions in physically situated human-AI collaboration, enabling research on mixed-reality assistive tasks with real-world relevance.
Contribution
The paper introduces SigmaCollab, a multimodal dataset of human-AI collaboration in physical tasks, addressing a gap in realistic, application-driven datasets for this domain.
Findings
Provides rich multimodal data streams including audio, video, depth, and tracking.
Highlights new research challenges in physically situated human-AI collaboration.
Lays groundwork for future benchmarks in mixed-reality assistive scenarios.
Abstract
We introduce SigmaCollab, a dataset enabling research on physically situated human-AI collaboration. The dataset consists of a set of 85 sessions in which untrained participants were guided by a mixed-reality assistive AI agent in performing procedural tasks in the physical world. SigmaCollab includes a set of rich, multimodal data streams, such as the participant and system audio, egocentric camera views from the head-mounted device, depth maps, head, hand and gaze tracking information, as well as additional annotations performed post-hoc. While the dataset is relatively small in size (~ 14 hours), its application-driven and interactive nature brings to the fore novel research challenges for human-AI collaboration, and provides more realistic testing grounds for various AI models operating in this space. In future work, we plan to use the dataset to construct a set of benchmarks for…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGaze Tracking and Assistive Technology · Augmented Reality Applications · Social Robot Interaction and HRI
